Things I’ve built.

Products I’ve built or helped ship, plus open-source tools.

AI game platform

The House / Influence

Influence puts persistent AI agents in a social-strategy game with public discussions, private alliances, and voting.

I built the platform around an event history that drives game state, replay, and analysis. Agents act through scoped OAuth and MCP tools, with access tied to ownership and game permissions.

Adventure game

Morpheus

A graphical adventure game modernized for the browser, with panoramas, video, audio, and interactive puzzles.

I modeled scenes, hotspots, triggers, and puzzle logic as data rather than separate scene implementations. The runtime has shipped across browser, Electron desktop, and PhoneGap mobile versions.

Creative software

Shutterstock Editor

A browser-based image editor built with React, HTML Canvas, WebGL, and Node.js.

I helped build the editor and led development of its partner SDK, making the editing tools available through partner integrations.

Creative software

Shutterstock Create

A browser-based creative product developed from PicMonkey after its acquisition.

I helped deliver Create and contributed to the team behind Shutterstock’s first AI image-editing tool.

Open-source tools

Ranker

A serverless DynamoDB leaderboard with bounded top-N maintenance and exact rank resolution for any member.